• Skip to main content
  • Skip to secondary menu
  • Skip to primary sidebar
Sports Stories logo.

Sports Feel Good Stories

Sports quotes, stories, team names, and slogans

  • Home
  • Store
  • About
    • How To Start A Sports Blog
    • Contact
  • Quotes
  • Names
  • Blog
  • Menu
    • Slogans
    • Jokes
  • Fantasy
You are here: Home / Games / The Story Behind Trivial Pursuit

The Story Behind Trivial Pursuit

October 17, 2024

The success of Trivial Pursuit is undeniable. With over 100 million games sold in 26 countries and 17 languages, this game is the eighth-best-selling board game ever. The game was first sold in Canada in 1981 and has been a consistent top-ten seller ever since.

Essentially, the game comprises 6,000 questions and answers on 1,000 cards. Those with memories that remember “trivial” facts perform well at this game.

Trivial Pursuit wasn’t just a top-selling game; it was a phenomenon that continues today. The game built an empire and made a lot of money for the original inventors and the companies that manufactured the game. But it wasn’t a smooth ride; the game took a bumpy path to success. In the end, this trivia completely changed the board game market. Read on, and you’ll find out how.

Table Of Contents
  1. The Birth of Trivial Pursuit
  2. We'll Manufacture Ourselves
  3. Sales Pick Up
  4. Selchow and Righter Sell Out
  5. The Game's Legacy
  6. Spin-Offs of Trivial Pursuit
  7. Television: Lights, Camera, Action!
  8. More Extensions
  9. What's Next for this Legendary Product?
The history of Trivial Pursuit.

The Birth of Trivial Pursuit

Two friends, Scott Abbott, a Canadian Press sports writer, and Chris Haney, a photo editor for the Montreal Gazette, were playing Scrabble. The friends began talking about how much money the company that manufactures Scrabble must be making. They decided that Scrabble had to be making millions.

Their conclusion: “Let’s create a game ourselves and make a bunch of money.” During their Scrabble contest, the two challenged each other with trivia questions to see who knew more. That’s what the two journalists thought a trivia game should be.

You might also be interested in the origin story of Hacky Sack.

Game History – Let’s Make a Game!

Soon, they were cutting out squares of colored paper, gluing them to a piece of old cardboard they found lying around the house to create a game board and rummaging through Haney’s collection of games to find playing pieces. They started frantically writing trivia questions in six categories: geography, Entertainment, History, Arts and literature, Science and nature, and Sports and leisure. Finally, they had everything they needed to play a game, and Trivial Pursuit was born.

See World International Tabletop Day.

We’ll Manufacture Ourselves

Abbott and Haney started pooling their financial resources and realized they needed more money. They brought in Haney’s brother, John, an ex-hockey player, and an attorney named Ed Warner as investors to help finish the game’s development. Even with two new partners on board, they still didn’t have enough money to manufacture the game. They started talking to everyone they knew and pitching the game. They brought in 32 investors and raised $40,000.

You might like How To Play Four Square.

The story behind Trivial Pursuit.

We’ve Got a Problem

This money allowed them to place an order for 1,000 games. The problem was that this meant they had no economies of scale. So, each game costs $75.00 (Canadian) to manufacture. Retailers said they wouldn’t pay more than $20.00 (Canadian) wholesale for the game. Even at that price, the game would sell at retail for $40.00 (Canadian)—an unheard-of price for a board game.

This problem was compounded by retailers’ suspicion that adults would buy and play a board game. Board games were for kids, and video games were all the rage, thought the retailers. The company Abbott and Haney founded, Horn Abbott, LTD, looked doomed before it even got started.

The year was 1981, and a handful of Canadian retailers agreed to stock most of Horn Abbott’s games. Selling to retailers at a significant loss meant they would never earn enough to repay their investors. Then, something startling happened. In 1982, the retailers that had agreed to carry the game started reordering. Maybe there was hope after all. With renewed enthusiasm for their game’s potential, Abbott borrowed $40,000 from his father. They used that money to secure a $75,000 bank loan and place an order for 20,000 games.

Sales Pick Up

Abbott and Haney hit the streets with their 20,000 games; nearly all had been purchased by the end of 1982. In 1983, they headed to the New York Toy Fair with a new purpose: to find a partner to secure the U.S. market.

Remembering the game’s genesis, they immediately thought of Selchow and Righter. Selchow and Righter was the manufacturer of Scrabble. It looked like things were coming full circle. But the family-run Selchow and Righter had cold feet. Would an adult game sell for $35.00 in the United States?

After much hemming and hawing and recommendations from Canadian Toy Companies, Selchow and Righter leaped. They licensed the game and agreed to take over manufacturing. Selchow and Righter was a well-established game company. Not only were they the producers of Scrabble, but they also made Parcheesi. The company dates back to 1867, when it was founded as the E.G. Selchow Company. John Righter joined as a partner in 1980, and the company became Selchow and Righter. Trivial Pursuit had found an American home.

Sales Soar South of the Canadian Border

The game was a bona fide hit, and even established game manufacturers like Selchow and Righter struggled to meet demand. Video Games had lost their luster, and people began looking for games to play at cocktail parties. This trivia game fits the bill perfectly. The game allowed 30-somethings and Baby Boomers to show off their knowledge. It became the first of many “conversation in a box” games that encouraged people to talk to one another.

Clever marketing and word of mouth drove sales, and the game became a must-have in many circles. By 1984, Selchow and Righter had sold 20,000,000 copies of the game. At this time, sales of 100,000 copies were considered solid. Even sales of the classic Monopoly were only around 3,000,000 marks per year. But changes were coming.

Selchow and Righter Sell Out

With huge success, Selchow & Righter became a target for acquisition. One toy company licking its chops was Coleco, based in West Hartford, Connecticut. Coleco successfully bid $75 million in cash and notes to buy Selchow & Righter.

Coleco purchased all of the rights to the games, but not the Selchow and Righter trademark. So, Trivial Pursuit became Coleco’s property in 1986. Coleco was a very ambitious toy company with many expansion plans—maybe too many. The costs of introducing new toys and maintaining inventory became too high for Coleco, and they filed for bankruptcy in 1989.

Coleco’s assets were sold to Hasbro for $85,000,000 in cash. In 1984, Hasbro purchased Milton Bradley, and in 1991, Parker Brothers. Adding the previous purchases of Selchow and Righter solidified Hasbro’s place in the game business.

The Game Today

The combination of Parker Brothers, Selchow and Righter, and Milton Bradley now operates as Hasbro Games. The company continues to release new editions of the game and reaps the rewards of solid sales that never seem to end.

As long ago as 1986, it’s estimated that one in four homes owned a Trivial Pursuit game. The company formed by Abbott and Haney, Horn Abbott, LTD, also reaped some rewards. All of their investors and the original developers received hefty returns. Private jets, trips to the Bahamas, fancy cars, racehorses, the purchase of sports teams, and the building of golf courses became commonplace.

Sadly, Chris Haney died in Toronto on May 31, 2010, at 59, following a long illness. Chris will be missed, but he will always have the legacy of Trivial Pursuit.

The Game’s Legacy

Trivial Pursuit is responsible for changing the complexion of the game industry. It proved that you could push the ceiling on what people would pay for games. The game proved that kids weren’t the only ones who played board games. Adults enjoy them, too. And, it proved that clever marketing and word of mouth could sell games.

In December 1993, Games Magazine inducted Trivial Pursuit into the “Games Hall of Fame.”

The game created the Adult Social Interactive market segment. Games that owe their existence to it include:

  • Pictionary
  • Scruples
  • Scattergories
  • Balderdash
  • Taboo
  • Adverteasing
  • Guestures
  • Heads Up
  • Catch Phrase
  • Loaded Questions
  • Men Are from Mars/Women Are from Venus
  • Battle of the Sexes

Spin-Offs of Trivial Pursuit

The game has been so popular that there have been more than 50 special editions, including:

  • Country Music Edition
  • Star Wars Classic Trilogy Collector’s Edition
  • Warner Brothers Edition
  • The Rolling Stones Edition
  • Beatles Edition
  • Baby Boomer Edition
  • Silver Screen Edition
  • Power Rangers 20th Anniversary Edition
  • Trivial Pursuit Mini Pack – Hollywood Edition
  • Lord of the Rings Movie Trilogy Edition
  • Doctor Who Trivial Pursuit
  • All-Star Sports Edition
  • Walt Disney Family Edition
  • Know-It-All Edition
  • Junior Edition
  • World of Warcraft Edition
  • Welcome to America Edition
  • Millennium Edition
  • Disney Animated Pictures Edition
  • William Shakespeare Edition
  • World of Harry Potter Edition
  • Pop Culture Edition
  • Totally 80’s Edition
  • Digital Choice Edition (a digital unit that is plugged into your computer and allows you to customize which questions to use for gameplay)

You might like The Game of Clue’s characters, rules, and legacy.

Trivial Pursuit: Other Formats

There have been Xbox and PS2. CD Rom, VCR, DVD, and App Editions as well, including:

  • Music Master Family Edition – VCR
  • Pop Culture Edition – DVD
  • Unhinged – for the Xbox and PS2
  • CD Rom Edition
  • Millennium Edition – CD-ROM
  • Star Trek VCR Edition
  • Saturday Night Live – DVD
  • Star Wars Edition – DVD
  • iPhone Edition
  • For Kids – DVD Edition
  • Lord of the Rings Edition – DVD
  • Master Edition for iPad
  • For Android

Television: Lights, Camera, Action!

In the United Kingdom, there have been two Trivial Pursuit TV spin-offs. Rory McGrath hosted one on the BBC, and Tony Slattery hosted one on the Family Channel. Hasbro launched a Trivial Pursuit Game Show in 2014 on the Game Channel called Trivial Pursuit Live.

More Extensions

Trivial Pursuit kept expanding.

Licensing to Wearables

In the 1980s, a line of game t-shirts declared “I Know Stuff.” The shirt also featured the iconic playing piece with colored wedges. There have been hoodies that said, “Most of my pursuits have been trivial.” The hoodie also featured a line drawing of the TP playing piece. Long-sleeved shirts and sweatshirts have been manufactured. There is even a onesie for Babies.

You might also like Everything You Need to Know about Pickleball.

What’s Next for this Legendary Product?

So, what’s next for the property? The toy industry refers to a product like Trivial Pursuit as an “Evergreen.” That means the product will last forever. Surely, a Game of Thrones Edition will be coming out soon.

There appears to be no end to the game because, as a society, we constantly generate more trivia. Why do people like it so much? It could be that people who “know stuff” like to show it off.

By Tim Moodie

Tim Moodie is a Freelance Writer, Product Designer, and Inventor who has been in the toy and game licensing business for over 30 years. A year after the release of Trivial Pursuit, he created and licensed Trivia Bingo to Superior Toys. It was the first travel trivia game.

He has worked on the Wayne’s World Game for Mattel, the Hallmark Card Game for Hasbro, the Chicken Soup for the Soul Games for Cardinal, the Mental Floss Game for Pressman, the Top Ten Game for USAopoly, and many more. He is still designing and developing today and hopes to have a new game on the market soon.

Extra Points

You’re on The Story Behind Trivial Pursuit page.

It would seem the game inspired trivia nights at bars and restaurants worldwide. If you’re a player, you might like these pages:

Trivia Team Names for the Clever

Funny Trivia Names

Filed Under: Games

Gravatar image of Mike O Halloran

About Mike O'Halloran

Mike founded Sports Feel Good Stories in 2009 and serves as its publisher and editor. He has coached over 20 youth sports teams. An author of four basketball coaching books, he is also the publisher of the Well-Prepared Coach line of practice plans, off-season training programs, and editable award certificates.

He's a former contributing writer for USA Football, the youth arm of the NFL. He founded the Fantasy Football Team Names Hall of Fame in 2021.

Primary Sidebar

  • Baseball
  • Basketball
  • Fantasy Football
  • Football
  • Hall of Fame
  • Hockey
  • Pickleball
  • Soccer
  • Softball

Copyright 2009-2025 Michael & Gabriel, Inc. All rights reserved. No part of this site may be reproduced in whole or in part in any manner without the permission of the copyright owner. • Privacy Policy

MENU
  • Home
  • Store
  • About
    • How To Start A Sports Blog
    • Contact
  • Quotes
  • Names
  • Blog
  • Menu
    • Slogans
    • Jokes
  • Fantasy